Star Wars Battlefront 2: Restoring balance to the Force?

Can the upcoming ‘Battlefront 2’ strike the right balance between satisfying the hardcore shooter crowd and the Star Wars fan seeking a game that’s easy to pick up and play?

When it comes to first-person shooter (FPS) games, I’ll be the first to admit I’m a bit of a klutz. Even in my youthful peak my reflexes were never that great. Now, as someone on the north side of forty, I’m not going to delude myself into thinking things are going to get better.

And yet I still sink massive amounts of time into the FPS genre. A big part of the appeal is how easy it is to jump in and play an hour or so here and there throughout the week, without compromising on the experience. That’s in contrast to something story driven like Mass Effect, which is best enjoyed in longer sessions where you can really immerse yourself in the fictional world.

While I’ve dabbled with Halo and some of the earlier Battlefield games, it’s Star Wars Battlefront (SWB) and Battlefield 1 (BF1) that have consumed the bulk of my FPS playing hours since I upgraded to the XBox One.

So what if someone produced a game that combined the best of both these games?

That’s my hope for Star Wars Battlefront 2 (SWB2), due in November 2017. Based on what’s been revealed so far, this could become my new ‘go to’ FPS game, despite there still being a lot more content to come for BF1.

What am I hoping for in Battlefront 2?

Squads – running with a good squad in BF1 makes a lot of difference to my enjoyment of a game. For me, ‘good’ isn’t necessarily about the skill of the squadmates, it’s about having a group of people who want to play as a team and have fun together. Squads also enable players to coordinate a large enough group to make a difference in a game. The ‘partner’ system in SWB was fine if you just wanted to provide support for each other, but squad play can help turn a battle.

PTFO and Classes – As someone who sucks at the shooting’ bit of FPS I earn most of my points in BF1 playing classes like ‘Medic’ and ‘Support’, and by focussing on playing the objective. BF1 offers a lot more opportunities for earning points through these mechanisms, so I’m hoping we’ll see that carry over into Battlefront 2.

Gritty environments and weather in the Star Wars universe – Being able to explore locations in the Star Wars universe is part of the appeal of Battlefront. Whether that’s the icy cold of Hoth, the corridors of the Death Star or Jabba’s palace – as a fan it’s brilliant to be able to immerse one’s self in these worlds. What I’m hoping for in the upcoming instalment is the environment, like that of BF1, will be a little grittier. A bit more wear and tear on the environment, more destructible elements and dynamic weather. Snowstorm on Hoth anyone? Or fighting in the rain on Endor?

Pick up and Play – SWB was criticised in some quarters for being a bit too casual, and hence, lacking depth. In responding to these criticisms, I’m hoping Battlefront 2 doesn’t go too the other way. If I want hardcore, there’s still plenty of life left in BF1.


Between the various reveals, teasers, trailers, game changer coverage and beta trials – I expect we’ll be hearing a lot more about Battlefront 2 in the next few months. I’ve high hopes for this game based on the fun I had with the 2015 version of Battlefront, and the challenge I’ve enjoyed playing BF1. When launch day arrives on 17.11.17, I just hope the game lives up to the hype and that it still has some pleasant surprises in store.

Eyes Up Guardian !


I have a love/hate relationship with the original Destiny. Bungie’s first offering after parting of the ways with Microsoft and the incredibility successful Halo franchise was filled with so much promise and excitement. At the time rumours circulated that the game had a budget of approximately $500 million, a claim Bungie has since refuted.… It had a star studded cast of voice actors, most notably Peter Dinklage of Game of thrones fame. Voicing your faithful side kick and multitool….your Ghost.  It was a first person shooter MMO that quite brilliantly integrated single player and co-op play as part of the single player campaign. The artwork was staggering, the weapons and skill tree mechanics where good, not necessarily anything ground breaking but they were solid, and it was a lot of fun….initially, after awhile though it became a tedious grind, and my lack of skill especially playing against other people and my constant respawning….(see what I did there ???)……meant that I soon got bored with it, not long after I finished the single player campaign.

It lacked a serious crafting mechanic to upgrade weapons and armour and more importantly it lacked any real narrative, Bungie created a wonderfully deep back story,  to ground the destiny universe in, and then completely failed to capitalise on it. Even with a follow up DLC it didn’t really do much to extend itself life as an MMO, so as is the way of things it got shelved.

Several years later an announcement of a new DLC “the Taken King” claimed to create more engaging story lines, new game refinements, and variety of new weapons, armour and vehicles. Most surprising, Peter Dinklage was to be replaced as the voice of ghost by Nolan North, and if you don’t recognise the name , you most have certainly hear his voice, in both video games, and animated TV and movies. (Uncharted and the Justice League animated franchises to name but a very few.) The single player campaign story lines had more depth and featured more heavily the Leaders of the Guardians, most notably Cayde6…voiced by the irrespirable Nathan Fillion, and lets face it Nathan Fillion makes everything better.

For me at least this DLC has breathed new life into a game that I had quickly become bored with, it also didn’t hurt that thanks to my 2 gaming personal trainers, my skills in the multiplayer arena improved dramatically…..I’m “solid” to quote a much used phrase.

It was no surprise then that the pre-release trailers for Destiny 2 featured Cayde6,  (still voiced by Nathan Fillion) quite heavily.


September 6th Destiny 2 dropped in Australia, and I was once again  excited at the prospect of a new instalment in the Destiny franchise. The opening sequences did not disappoint, The Tower, the last city and indeed the world has fallen to the Red Legion, you are powerless, the light  radiated by the traveller gone, contained by the Red Legion for its own nefarious purposes.

I found this a really interesting path for the game to take, the Guardians weakened, having to develop new strategies to fight off the invaders, however sadly bungie wasn’t brave enough to persist with plot device and within a mission you have regained your light. That minor complaint aside, I’m throughout enjoyed the new game, the art work, and music help to immerse you in future world, a world of decay and beauty, of desolation and hope.

Many of the familiar game mechanics and NPC’s are still there, the scenery changes but the jobs remain the same, it seems. There are some refinements to the things like the weapon and amour upgrade system, and the new “director” mapping system which lets you see available missions in a given area and provides a fast travel system allowing you move around the map with far greater easy than the original game (especially handy if you don’t have a sparrow and need to shlep everywhere on foot.)

Thankfully there a fairly solid narrative to keep the missions flowing  nicely and  series of cutscenes which focus on the leader of the Red Legion and his plan to steal the secrets of the traveller for  himself. The missions themselves often have specific objectives in mind rather than just cutting a swath through your foes to kills the boss at the end. In the first few missions you are trying to assist a group of survivors establish comm’s out side the city. Loot crates that were peppered through the original game are still there, however rather than random loot and glimmer (the in-game currency) you get faction emblems which can be redeemed for reputation with that factions NPC. Just as you could with in the original, however this time you receive  an engram which return a random piece of equipment.

While only only several missions in…(I have just made it to Titan) I’m not disappointed….Its not exactly setting my world on fire, but I’m enjoying it. Its more like a new season of your favourite TV show, there new characters, as well as old favourites, new tech, locations, and villains…but very much has the sense of the familiar…..including a huge soccer ball (but now with bonus goals)!

Playing nicely in the Sandbox

When the kids every born, I decided expose them to technology as early as possible. To have them use it day to day and understand that its an everyday part of life, which can be used for education and entertainment; a tool, rather than a privilege. This obviously had, and continues to have its own challenges and requires a patient and hands on approach, especially when playing together in a digital space. Sometimes their own natural curiosity and adaptability when it comes to using technology has not always made that easy.

Gaming was always going to part of how the kids used technology, and Pinky Pie’s desire to explore the world of Minecraft, due largely to interactions with children she attends school with, simplified the issue of finding age appropriate games that would not only let her explore her creative side but also provide an excellent way to help develop problem solving skills in a fun way.

For those that are unfamiliar with the game Minecraft, it s a procedural driven sandbox game, which is available on a variety of different platforms, from Xbox and Windows 10, to Playstation, Android and IOS devices.  (The mobile device version of the game does not have the same features and capabilities of the Desktop and console versions, but the core game modes are present, and its still quite a fun little game.)

It allows it’s players to  explore a world, gather resources and use those resource to build equipment and structures. I’m still learning this crafting skills and while I like to fancy that I built my self a quite a nice little survival bunker, I am reliability informed that what I have essentially built  is a cave with a door on it (children can be so cruel at times).

There are a number of different modes, to suit various tastes, these include Survival and Adventure modes (where you can play through maps created b y the online community). There is also a creative mode, where you have access to all of the possible resources and buildable items, but there is no risk of be eaten or attacked by any of the animals or monsters which roam the game.

As the kids both have iPad mini’s and frankly I got sick of having to share the xbox, I installed Minecraft pocket edition on both devices and gave them a quick tutorial on how to use the mobile version of the game.

Pinky Pie leapt into the world with much excitement and enthusiasm, creating over time, in creative mode, massive structures, citadels, structure of awe and wonderment, and then proceeded to fill these structures pieces modern art, paying homage to that most aloof and ambivalent of household gods…..the cat….MILO !!!! PRAISE BE THE LORD OUR CAT !!!!

Groot, also playing in creative mode, preferring to explore the world, above and below, (In a couple of instances digging through to the bottom of the world and falling into open space….score one for the flat earth society or as we like to call them today…the US Republican Party); also experimenting with the various resources, equipment and wildlife that could be accessed.

There were 2 thing I did not know about the Minecraft pocket edition. First there is TNT, the explosive, which in creative mode was readily available in limitless quantities and secondly it is possible for one table user use to enter and interface with the world of another tablet users when connected to the same WIFI network.  What do these 2 things have in common ?? Well dear reader let me tell you.

It was a quiet Sunday afternoon, the kids where entertaining themselves, playing Minecraft in seperate rooms…when suddenly a simultaneous cry of excitement and horror…followed my Pinky pie screaming …….GONE ITS ALL…. ITS ALL GONE…..MILO IS GONE  !!!!!!!!!

It turns out, that Groot had entered Pinky’s world and found her largest set of structures  and had then proceeded to deploy several dozen crates of TNT throughout, placing them close enough together that the explosion caused by one, would cause the dentation off the next and the next and …well you get the idea……….it was, what  Groot confidently assured me was “The Coolest Explosion Ever!!”

After I calmed Pinky Pie down and explained that Groot didn’t understand that he was destroying her world, and everyone had sufficient time in their corners…..we sat down together and figured out what had happened.

During the post-mortem, we collectively decided that we would keep to our seperate sandboxes with out asking permission first, and that if we were going to share a sandbox we would play together and in the same physical space.…I now keep my iPads backup in case of future “incidents” …. Its a brave new world I guess, as a parent I will have problems and challenges that my parents never had to deal with, but the more things change the more they stay the same… long as no one desecrates the statues of the household God!

Building a Better World…One Brick at a Time.

I love Lego games…more accurately, I love the idea of lego games, as do Pinky Pie (8) and Groot (5) . Groot’s barely contained excitement and antipation as the game installs, has him bouncing off things and firing off questions about who he can play as and what he has to do, at a rate that often makes me wonder if he is breathing through gills.

The Excitement soon fades, to be replaced with frustration as he struggles to progress through the prescribed, story arc. ” I need help”… small and thoroughly disheartened voice cries out…. “DAD TO THE RESUCE” …I cry, as I stride over to the couch with a completely overinflated sense of my own ability, a feeling which, disappears rapidly as I discover that I have no more of an idea about what I’m suppose to be doing, than does Groot.  Pinky Pie keenly observing all of this, offers helpful advice  but not long after, we collectively give up and play Forza Instead. (if you ever wondered how much damage you can to the  Australian Outback in a Lambo, keep an eye out for some game footage I’ll post of Pinky Pie at the wheel !!!)….  “why can’t we just run around and build things and fight bad guys dad ?” ask  Groot….” I don’t know son….I just don’t know”



Travellers Tales, subsidiary of Warner Brothers Interactive, have been bringing us Lego games, based around our favourite movies  since 2005s. 2017 see’s a departure from this with the release of Lego Worlds, a single or multiplayer sandbox platform which lets your imagination run wild as you explore and craft worlds in your own image. This game is available on PS4, Xbox one and via steam.

It is a free play style game as with most sandboxes, but there are quests you can complete on the worlds, which reward you with a variety of different rewards, There are “studs”, which are the standard in game currency of the Tt games, franchises, as well as gold bricks which you accumulate to level up and unlock new worlds to explore. As well as special Lego pieces or objects. There are also treasure chests, which spawn randomly around the world, many of which, you need to use the landscape tool in order to get to. They could be buried  far under ground or on at the top of a mountain.

There are NPC’s around which will give you quests to complete, and plenty of special items to discover which adds to your repository of items…everything from  dinosaur bones to a horse and carriage can be scanned and replicated.

The initial tutorials progress you through the use of the various tools at your disposal which will let you shape the worlds you explore, buy giving you one tool at a time and then providing a series of quests in which you much use that tool to complete the quest and again your reward, before unlocking the next tool.

These tools allow you to reshape the landscape, cut and paste objects and structures, paint the world, or build things one brick at a time, using brick shapes you collect during your adventure.This is a multi player platform which lets you visit the worlds other people have created and lets you create and populate your own worlds and share them with other people.

At the time of writing this I have not had a chance to try out the online play, however the general feed back on the single player mode, from Pinkie Pie and Groot was extremely positive. A game that lets them each focus on their strengths and preferences for playing in sandbox environments, I except to see massive complex structure including many statues in praise of Milo, our Tokenise…(or as he likes to think if himself…our household god !) Groot will need to a little more practice with the some of the tools but that didn’t stop him from thoroughly enjoying himself.

All in all we each had at lot of fun with game and look forward to seeing what worlds we will forge.


First impressions of XCom 2: Familiar, fun and a little frightening

  xcom 2 dvd case 

Despite my previous doubts over whether I’d buy XCom 2 as a new release, I gave in and picked up a copy earlier this month. Perhaps I was psionicly seduced in to it by a Sectoid? With my first campaign heading for doom, here’s my impressions of the game so far.


For those that have played XCom:Enemy Unknown, there’s a certain level of familiarity here. 

Like the previous XCom game, it has  a mix of tactical and strategic elements. At the tactical level, you engage in squad level turn based combat, as per the previous game. There’s also a simillar strategic layer in between missions, where you make decisions about how you progress the story. The strategic layer seems to have been expanded though. My initial impression is there’s more choices to be had in how you progress your rebellion against the aliens.

The XCom 2 storyline also features a familiar character from what is referred to as the ‘first war’.  While the new characters I’ve encountered haven’t grown on me as much as Chen and Valen from ‘Enemy Within’, they’re the sort of archetypes you’d expect. That, again,  helps make it feel like we’re in familiar territory.

The biggest difference for me was getting used to controlling via a mouse and keyboard, having played the previous game on the iPad.


 Ok, so my first mission to recover the generator gadget didn’t go so well. I was a little cocky and rushed forward before I understood just how different some of the enemies were. But before long I was back in to the swing of things and the more familiar territory of ‘you win most but lose soldiers along the way.’ Until I became overconfident again and was once more decimated by enemies with hidden talents.

Perhaps the only detraction from the fun for me is that my PC is underpowered relative to what XCom demands. Though less than six months old, my PC is more a desktop workstation than gaming machine. For most tasks, it’s powerful enough. Sadly, to get a smooth experieince from XCom I’ve had to dial the graphics right back.


One of the things I’m enjoying about XCom 2 is that fighting the aliens has become more frightening. Familiar other worldly foes have evolved in to far more lethal creatures. At least on this initial play through, the heart tends to race a bit when encountering new aliens. And just when you think you’ve conquered your fear of these amped up aliens, a new extra terrestrial talent is revealed, and the anxiety returns. 

Visually, the aliens are also more spectacular, even on the low quality settings on my PC. The Sectoids contort their body in ghastly ways, beserkers drool

When big brands make love: Lego Star Wars and ‘The Force Awakens’

The marketing department assigned to Star Wars is probably as large as The First Order, and merchandise is a big part of Disney’s plan for galactic domination. So  it’s no real surprise we have a new Lego Star Wars game to go with the latest movie.

Most serious Star Wars fans by now will have seen ‘The Force Awakens’. By June, those who are content to watch it at home on DVD will probably have had their chance to see it too. That means by the middle of the year, the plot of ‘The Force Awakens’ will be as well known as the weak spot on the Death Star. Throw in the bonus of most US schools being on vacation, and June 2016 seems a reasonable time to launch Lego Star Wars: The Force Awakens.

Retelling the Star Wars stories with their signature quirky humour, the Lego Star Wars games are among the most played games on our XBox 360.  Jetite has conquered all the existing games, and unlocked a staggering amount of characters – including  Indiana Jones. The Lego Clone Wars game was also our first attempt at playing something like an RTS against each other. 

As a parent, the Lego Star Wars games have a lot going for them.

  • They’re easy to pick up and play – which means even non-gamers in the family can join in the fun.
  • Cartoon style combat, no bad language and no (obvious) adult themes – makes them suitable for a wide range of ages.
  • Adult ‘in jokes’  – although sometimes quite subtle,  there’s more humour to these games than just the slapstick stuff that makes the kids laughing out loud.

Which brings us to the trailer for the new game. It really does suggest the latest instalment to the Lego Star Wars franchise will be sticking to the formula they know works – poking fun at the movie.

But what about Disney Infnity? Isn’t there a Force Awakens game for it too?

Yes, indeed there is.


And I’ll admit to being a little surprised to see two games going after what I assume will be pretty much the same market.  I can only assume that when Lego rocked up with a bag full of money to buy the licence for the latest game, Disney felt confident they wouldn’t be cannibalising their Infinity product.  It’s even possible the  June 2016 launch for Lego was imposed by Disney, creating a six month window in which Infinity ‘Force Awakens’ could promote itself without competition. 

When Lego finally launch in June, Star Wars buzz will be well past its peak. It’s going to be interesting to see if the strength of the Lego brand, and the legacy of its previous Star Wars games, will be enough to make the game a commercial success. 

From Test Drive to Total Recall: The visual experience of gaming

Gaming has changed a lot in my lifetime.

One of my earliest gaming experiences was playing the original ‘Test Drive’ car game on my uncle’s PC. At the time, the Hercules graphics card was the state of the art in home computer graphics. The video below, though it’s an emulation, gives you a pretty good feel for what that experience was like.

Oh how things have changed.

Here’s me driving my little Opel Astra on a rain soaked track in Forza 6.

It’s a world away from the laggy, two-tone graphics of the original Test Drive.

If we’re not yet at the stage of photorealistic console games, one has to imagine they’re just around the corner. Once 4K televisions become more common, we’ll probably see even more demand for console gaming to take its next step forward in visual quality.

But what if we look even further out?

By the time Jetite reaches my age, how far the visual experience of gaming have advanced? How will things like augmented and virtual reality change the gaming experience in the coming decades? Perhaps the TV screen will be obsolete! Will the future of gaming be like Star Trek’s “holodeck”? Or will it  be purely in our minds – closer to the virtual memories of Total Recall?

Interesting times ahead.

A Brave New World.


Daughter (Aka. Pinky Pie….Age 6.): “What game is that Dad  ?”

Son (Aka. Groot..Age 3): “Who is that that guy…what he do ?”

Pinky Pie: “Did you just shoot those people ?”

Groot: “Are they people or robots ?”

Both: “Can I have a turn ?”

ME: “It’s called Destiny…he’s a guardian….yes I did shoot them….their aliens….no you can’t, this isn’t for kids….wait a second……Why aren’t you two in bed.? you know what time it is ??….and how long have you been standing there ????…get into bed before your mother catches us and I get into trouble !!!!!!”

I’m a gamer, that said, I’m never going compete in tournaments, or get my name in the paper. My gaming skills have been rated as “Solid”,  by the  20 something, hardcore gamers in my extended family, which basically means when it comes to gaming I’m a firm “C”…maybe a soft “B”, if their feeling generous.

Gaming was always something my kids were going to be exposed to and get interested in.  Although for some reason I thought they would be older when it happened. In retrospect I have no idea why I thought that, but i did. So when this conversation happened at age 6, I was surprised.

Pinky Pie: “how do you play minecraft ?….. can i install it on my ipad “?

What I thought: “How does she even know what minecraft is ????……Can you even get it on an iPad…..I have no idea how to play…..”

What I said:  “Sure honey, its bed time now though, how about we have a look tomorrow, okay ?”

Satisfied with that answer, Pinky Pie, twirled away and off to bed, and I went off in search of  my iPad and youtube.

This was a new dimension to the one of the problems a first world parent….I had up until this point been primarily concerned  with the suitability of the  content they were exposed to when watching television or movies, but suitable content in gaming, both on console and mobile devices was something I had not thought, I would have to deal with at this age. What is appropriate content  and what is available out there for kids of this age ? and how can I share the gaming experience with them in a responsible way ?

So now I have begun a journey through the world of gaming for kids as a responsible adult. I cant be alone in feeling a little unsure and more than just a little overwhelmed at the shear volume of content available these days. I think there are too many choices when it comes to gaming for myself, so one of the goals of this site is to share my experiences and hopefully it will provide some useful information to you and other parent who like me, stand like a dear in headlights when your child comes home from school and tells you all about this game that their friend told them about and can they play Terraria too ???…”Please Dad…. can  I ???? ….PLEASE, PLEASE, PLEASE !!!!!!!”

I miss pacman.

Star Wars Battlefront: Nothing like the stomp of an AT-AT

If you’re a fan of the Star Wars universe, you’ll want to check out the eye candy that is the latest Star Wars:Battlefront game.

This week I finally succumbed and bought myself an XBox One. The decision to upgrade was primarily motivated by the desire to play the latest version of Star Wars Battlefront, but other titles like Forza 6 and the upcoming Mass Effect title also played a part.

There may be a longer post to follow on the whole path to purchasing an XBox One and getting it up and running. But having just stepped away from a couple of hours of Battlefront, I wanted to take a few minutes to say “Wow”.

Let’s get something out of the way up front. I suck at first person shooter (FPS) games. I suck badly. My reflexes and hand eye coordination are pretty ordinary, even for someone my age. So what you’re getting here is the first impressions of someone who isn’t a regular player of this genre. But what I am a fan of is Star Wars.

So what are my first thoughts?

A lot of hard work has gone in to ensuring this game feels like the Star Wars universe fans know and love. (Check out this article on the making of the game for why this game looks so good).

This game is beautiful. From the way the wind whips the snow up on Hoth, to splashing through streams on Endor, the environments you do battle in are gorgeous.

There’s also lots of little things done well. Running across the snowy landscape of Hoth, you leave clearly formed footprints behind you. If you charge out of a dimly lit bunker in to the full glare of Tatooine’s twin suns – you’re temporarily blinded by the glare.

But better than that, the battles I’ve experienced so far feel just like you imagine they should.

I’ve spent most of the previous hour playing the ‘Walker Assault’ mode, which involves fighting alongside or against an invading AT-AT force.

When you’re fighting against the AT-AT’s as they trudge across Hoth’s snowy white plains, their size and firepower make them seem like almost invincible machines of death. Which is how it should be.

On the flip side, fighting as an Imperial soldier alongside an AT-AT is terrifying in its own way. Using the AT-AT’s legs for cover, the controller vibrated in my hands each time the At-At’s heavy steel feet stomped against the rocky desert of Tatooine.

Although its very early days yet, I’m loving Battlefront. After I’ve spent more time playing, I may have more to say about the gameplay. But for now, I’m still just enjoying being wowed by the world that DICE has managed to create for fans of the Star Wars universe.

Walking War Robots: Live. Die. Repeat. Fun. Week 1.

Like the tide of battle, my enthusiasm for Walking War Robots has ebbed and flowed throughout the week. But In spite of lacking variety in some areas, it’s a game that’s managed to keep me coming back, so far at least.

Stamping about in a giant metal mech and blowing up other robots is fun, especially if you have a pre-existing love of mech warfare. Which is why I’ve found myself still playing Walking War Robots (WWR) this week, even though the game is a little repetitive.

Firstly, let’s talk about maps. In particular the lack of maps. Despite not playing more than a few games a day, I’ve been fighting on the same three maps.
And over.

And over.

It’s all starting to feel a little like Edge of Tomorrow – but without the prospect of waking up to Emily Blunt every day. According to the WWR Wiki, there’s four maps available. But so far my heavy metal feet are yet to tread the snowy terrain of the Yamantau map. [Edit: Ok, I’ve now experienced Yamantau, but it still seems to be the least frequent map I’ve encountered in my first week.]

There’s also a lack of variety in the missions. Every mission is a team ‘control the beacons’ mission, with victory also granted if you manage to destroy all enemy robots. Oh what I’d give for a free for all arena battle. Or some small team battles. Or just something else now and then to mix things up a bit.

And yet, despite these limitations, I’ve come back to WWR for a few battles each day. At about ten minutes a match, it’s easy to quickly dip in and out of the game. Being randomly assigned a team for each match also avoids the hassle of organising people to play at a specific time, and a lot less guilt if you do happen to need to drop out of a match early.

I’m still learning the best tactics to use when fighting with different mechs and armaments, which is helping to hold my interest. If you want to last the full eight minutes, it really pays to give some thought to the best way to fight with your chosen war robot and its arsenal.

Of course, the lengthy times taken to upgrade various weapons also helps drive repeat ‘play’. If you can call logging in simply to kick off a new weapon upgrade ‘playing’.
A week in and the limitations of this game are obvious. Yet back I go day after day for a couple of rounds of metal on metal mayhem. A fortnight or a month from now it may not have the same day in, day out appeal, but I can imagine it being one of the games I pick up when I want a quick hit of multiplayer fun.


Need to Know

  • Available for iOS and Android
  • Multiplayer – online only
  • Free to play
  • In-app purchase: in-game currency or experience multiplier.